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There are already lots of small touches in The Outer Worlds which hints at the game's Fallout roots, alongside a number of hints and rumors that it could somehow take place in the same universe as New Vegas, but a new video shows the games have an even deeper thematic connection, one which can be traced back all the way to the early days of Interplay. It's common knowledge that The Outer Worlds is a spiritual successor to Fallout: New Vegas, and some of the developers of last year's sci-fi RPG first-person shooter not only worked on New Vegas alongside publisher Bethesda but they also pioneered the creation of the franchise with the first Fallout title, which was released all the way back in 1997. Now, thanks to a new documentary, players know the reason why this feature was implemented in both The Outer Worlds and the first entry in the Fallout series. Many games don't let players do this, instead applying some sort of built-in defense mechanism or invulnerability to their characters which are deemed too important to the game's plot to kill. One of the best things about the early Fallout games, and The Outer Worlds, is how players are able to play any way they desire, even if what they desire is to go through the entire game attacking every NPC they come across.
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FireShot Capture 5202 - Why The Outer Worlds & Fallout Lets Y_ - https_fallout-.jpg
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